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Guide a band of adventurers across Kengir. Court rival gods, feed the Ivory Isles, and win the Grand Hunt. **Two games. One world. It lives in your side panel.** Devotion is set in the original fantasy world of Kengir — a place of rival gods, fractured island trade routes, and a yearly contest whose winner is granted a single wish. It's really two games sharing one economy: **The Sanctum (idle).** Send a band of adventurers on expeditions across four regions. Dedicate their work to gods and earn devotion — but the two war-gods are rivals, and favor for one drains the other. Feed a fractured island economy that depends on imports of food, goods, and materials, or watch its trade stall. Your band keeps working while you're away. **The Onslaught (active).** Take direct control in fast bullet-heaven runs. You move, or you attack — never both at once. Pick a bloodline with its own opening effect, dedicate the run to a god, and stack a fresh set of boons each level. Bosses guard the depths, and death offers a single ferry back — for a price. Active play earns far faster than idle. **The Forge (crafting).** Enemies drop fragments; bosses drop rare cores. Forge three permanent pieces of gear that survive death, retreat, and even a full prestige reset. **The Campaign (story).** Play a branching path through Kengir along three axes — Hero, Villain, or the walked path. Because sometimes the strongest choice is to decline the choice entirely: you didn't build the war or the flood, and the outcome isn't yours to own. Five endings. Three independent save slots. **Private by design.** Everything is stored locally in your browser. No account, no network calls, no data ever leaves your device. Made under the #DHSeaDev banner. Set in the world of Kengir.
Jul 19, 2026
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