5 items
Moving Upland assets in bulk, easy! Tired of moving Map Assets manually in Upland? Uplytics x Wibenji Asset Automation Tool is the ultimate utility for Upland players who manage Factories, Showrooms, or large amounts of assets. This extension simplifies the tedious process of moving assets from one property to another and decorating a lot of structures during every season. Changelog: v3.4 bugfixes, decoration tool priorities for neighborhoods and ornaments v3.3 more bugfixes and speed up collection optimizer v3.2 Bugfixes and Collection optimizer (beta) v3.1 Bugfixes and Troubleshooting .zip Export v3.0 Complete UI Overhaul / Batch-operations / API-optimization •Batch size: Execution defaults to 1, preserving single-asset moves. Choose 2–50 to plan several positions per request, within a property or between properties. The final batch may be smaller. The normal Start move button uses this setting; the temporary test buttons are removed. Intelligent placement: Orders assets by width, then depth, and keeps searching forward across asset changes. Earlier gaps may remain unused in exchange for faster placement. Boundary and collision checks remain active; a changed canvas selection starts a fresh search. Asset edges may touch. A small property-border inset and Upland-compatible coordinates help avoid out-of-bounds moves. •Live placement speed: Defaults to 10×. Change pacing during a run; server rate limits and cooldowns take priority. Batch mode applies pacing per request, not per planned asset. Pause and Stop: Pause holds new requests; Resume continues. A full canvas selection pauses so you can change the selection. Stop ends the run after any in-flight request settles; confirmed changes are not undone. •Batch results: Planned positions are reserved locally. Only confirmed moves count as successful. Transfers between properties check both source and destination. Uncertain batch results stop the run without automatic resending; scan again before retrying. •Canvas controls: Scroll to zoom at the pointer, hold the middle mouse button to pan, or hold the right mouse button and drag to rotate. The rotation control turns the canvas and placement rows together. Rotation is locked during execution. Draw a closed selection for canvas strategies. •Low-power canvas: Updates the search marker twice per second and disables animated sweeps and glows. The setting is remembered and does not change placement speed. The marker follows the actual search position and remains visible during sending and cooldown. •Geometry cache: Local caches retain asset names, types, model information and measured footprints. Repeated scans reuse known endpoints and geometry to reduce API requests. Selected wallet geometry is prepared before placement. Batching requires measured asset footprints and complete obstacle geometry. •Asset selection: Select all also clears all selections. Use All copies or choose a quantity for each group before starting. Scanning yields to the interface and reports progress for large properties. •Automatic decoration: Matches compatible structures and ornaments, shows image previews, and uses intelligent footprint checks for required moves. •Decoration modes: Move only, Decorate only, or Move & decorate. Start runs the chosen operation directly. Decoration has separate execution controls; the step 3 batch-size setting applies to asset movement. •Season selection: Choose one season or All seasons; the selection is saved. Exclusions can omit properties and ornaments. Bulk undecorate supports Stop during preparation and removal.
Oct 10, 2026
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