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Capture WebGL frames, inspect draw calls, shaders, textures, and GPU state in Chrome DevTools. - See every WebGL call in execution order, grouped into render passes. - Inspect a call’s arguments, return value, GL errors, and state changes. - Explore pipeline state for each draw: programs, shaders, uniforms, samplers, vertex attributes, blend, depth, stencil, and rasterizer settings. - Inspect textures, mip levels, cube faces, array layers, and pixel previews. - Examine framebuffer attachments and watch the frame build up draw by draw. - Browse every GPU resource used in the capture and jump through its full history. - View shader source, compile/link status, logs, uniforms, attributes, and blocks. - Search calls, resources, and uniforms, then export a selected capture as JSON.
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