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Build a tower where every floor is an era of evolution. Balance the supply chain from soup to the singularity. Seven floors, each one an era. Primordial soup. A colony. A civilization. Machines. Networks. An orbital ring. And, eventually, the singularity itself. Every floor eats what the floor below it produces. That is the whole game, and it is more honest than it sounds — a starved bottom floor quietly stalls everything above it, and no amount of building at the top will fix it. Feed the base, and the tower takes care of itself. **Idle, but not idle-only.** Your tower runs while the tab is closed and pays you when you come back. But every action you take — a purchase, an upgrade, a claimed goal, a tap on empty space — charges the Frenzy meter, and a full meter doubles all production for thirty seconds. Idle fills your pockets. Playing fills them faster. **Seven minigames, each feeding a different link in the chain.** - 🧫 **Petri Pat** — tap combos for biomass. No cooldown, always there. - 🧬 **DNA Match** — a memory grid for culture. Fewer flips pays more. - ⚡ **Circuit Rush** — stop the spark in the pink zone for energy. - 💾 **Byte Catch** — twenty seconds of falling bits for compute. - ↻ **Revolution** — click at the top of each lap to stack speed and combo, then cash out before you get greedy. - 🧱 **Brick Attack** — bounce a cat through a wall of cats. Full clears pay one and a half times. - ☁️ **Affirmation Cloud** — generate a small kind thing, save or share it, and keep +1% production forever. Rewards scale off your own production rate, so a minigame is always worth roughly the same slice of your progress — a nudge, never a shortcut. **Progress you keep.** Trigger a Singularity and the tower collapses into Insight. You start smaller and permanently stronger: Insight buys a tech tree and hires little workers who build for you, you choose one permanent Perk from three each time, and a Relic goes on the shelf with a bit of history attached. Nothing you earn across the fold is ever taken back. **Made to live in a side panel.** The game runs in Chrome's side panel *and* on a full page, and both are the complete game — same save, same everything. Only one surface ticks the clock at a time so your progress can never be double-counted; a single click hands control to whichever window you are looking at. **And it is yours to arrange.** Drag any card to rearrange it, spool a card down into its own header when you are not using it, grab a passing cat if it looks like it needs one, and write yourself a note on the sticky-note card that survives every reset. Light and dark themes, both hand-built. Reduced-motion respected. **No accounts. No servers. No telemetry.** The entire game runs on your machine, offline, forever. There is nothing to sign up for and nothing to send.
Aug 3, 2026
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